iHeartGameDev
iHeartGameDev
  • Видео 71
  • Просмотров 4 667 171
Unboxing and first impressions of Rokoko Motion Capture in 2024!
Dive into the world of motion capture with Rokoko's latest gear! In this video, I unbox the Rokoko Headrig, Smart Gloves, and the Smartsuit Pro 2. From the initial tight packaging to setting up the gear for the first time, I share my hands-on experience and impressions. The Headrig comes with a sleek design and snug fit for capturing facial expressions. The Smart Gloves provide precise finger tracking, while the Smartsuit Pro 2 offers full-body motion capture with 20 sensors, perfect for detailed animations.
📦 Watch as I set up the Smartsuit Pro 2 and Smart Gloves, update firmware, and calibrate the suit for accurate motion tracking in Rokoko Studio. I'll show you how to connect the device...
Просмотров: 2 174

Видео

Collision Detection in my Procedural Animation State Machine
Просмотров 6 тыс.Месяц назад
Collision detection is crucial for my procedural animations, and in this video, I’ll show you exactly how I implemented it in my state machine. We'll cover creating a custom Environment Detection Collider which programmatically adjusts its size and position. And then use trigger events to detect and interact with objects in your game environment. We'll cover essential techniques to calculate th...
How to Program in Unity: Using my "BETTER" State Machine for Procedural Animation
Просмотров 11 тыс.4 месяца назад
Learn how to program a custom state machine in C# and Unity in this brand new tutorial explaining the state machine I used for procedural animation! This tutorial explains how you can use the reusable components I've shared previously in the "Programming a BETTER state machine" video. Together, we'll walk through the code to see just how powerful a well-structured state machine can be! This vid...
Unity's Groundbreaking Animation Tech You Need to See | Unite 2023 Full Interview
Просмотров 26 тыс.5 месяцев назад
Unity's Groundbreaking Animation Tech You Need to See | Unite 2023 Full Interview
How to build a Character Rig and State Machine for Procedural Animation | Unity Tutorial
Просмотров 22 тыс.6 месяцев назад
How to build a Character Rig and State Machine for Procedural Animation | Unity Tutorial
Programming a BETTER state machine
Просмотров 64 тыс.8 месяцев назад
Programming a BETTER state machine
The Secret behind this Uncharted Animation | Procedural Environment Interactions [2]
Просмотров 18 тыс.10 месяцев назад
The Secret behind this Uncharted Animation | Procedural Environment Interactions [2]
Procedural Animation in Unity | Procedural Environment Interactions [1] Intro & Character Setup
Просмотров 37 тыс.11 месяцев назад
Procedural Animation in Unity | Procedural Environment Interactions [1] Intro & Character Setup
How to Program in Unity: Observer Pattern Explained
Просмотров 109 тыс.Год назад
How to Program in Unity: Observer Pattern Explained
Welcome to iHeartGameDev | 2023
Просмотров 12 тыс.Год назад
Welcome to iHeartGameDev | 2023
Intro to Animation Rigging & Procedural Animation in Unity
Просмотров 168 тыс.Год назад
Intro to Animation Rigging & Procedural Animation in Unity
How to Program in Unity: Third Person Movement Explained
Просмотров 29 тыс.Год назад
How to Program in Unity: Third Person Movement Explained
How to use Cinemachine's Free Look Camera | 3rd Person Camera in Unity
Просмотров 60 тыс.Год назад
How to use Cinemachine's Free Look Camera | 3rd Person Camera in Unity
C# Coding Conventions in Unity
Просмотров 22 тыс.Год назад
C# Coding Conventions in Unity
Camera-Relative Movement in Unity 3D Explained
Просмотров 43 тыс.2 года назад
Camera-Relative Movement in Unity 3D Explained
YOU helped make our State Machine BETTER!
Просмотров 39 тыс.2 года назад
YOU helped make our State Machine BETTER!
How to Program in Unity: Command Pattern Explained
Просмотров 65 тыс.2 года назад
How to Program in Unity: Command Pattern Explained
TOP 5 GAMEDEV GOALS FOR 2022! + 2021 REVIEW!
Просмотров 3,2 тыс.2 года назад
TOP 5 GAMEDEV GOALS FOR 2022! 2021 REVIEW!
How to use Cameras in Unity: Cinemachine Virtual Cameras Explained
Просмотров 76 тыс.2 года назад
How to use Cameras in Unity: Cinemachine Virtual Cameras Explained
Imposter Syndrome and Burnout | My Thoughts
Просмотров 6 тыс.2 года назад
Imposter Syndrome and Burnout | My Thoughts
How to use Cameras in Unity: Cinemachine Overview and Brain Explained!
Просмотров 81 тыс.2 года назад
How to use Cameras in Unity: Cinemachine Overview and Brain Explained!
How to Program in Unity: Hierarchical State Machine Refactor [Built-In Character Controller #5]
Просмотров 137 тыс.2 года назад
How to Program in Unity: Hierarchical State Machine Refactor [Built-In Character Controller #5]
I Made the iHeartGameDev Website and Merch Store!
Просмотров 2,1 тыс.2 года назад
I Made the iHeartGameDev Website and Merch Store!
How to Jump in Unity 3D: Fixing the Velocity Verlet Integration [Built-In Character Controller #4]
Просмотров 26 тыс.2 года назад
How to Jump in Unity 3D: Fixing the Velocity Verlet Integration [Built-In Character Controller #4]
How to Program in Unity: State Machines Explained
Просмотров 214 тыс.2 года назад
How to Program in Unity: State Machines Explained
How to Jump in Unity 3D: Jumping Like Mario [Built-In Character Controller #3]
Просмотров 95 тыс.2 года назад
How to Jump in Unity 3D: Jumping Like Mario [Built-In Character Controller #3]
How to Move Characters in Unity 3D: Animated Movement Explained [Built-In Character Controller #2]
Просмотров 162 тыс.3 года назад
How to Move Characters in Unity 3D: Animated Movement Explained [Built-In Character Controller #2]
iHeartGameDev Patreon Announcement | Project Files, Voting on the Next Tutorial & More!
Просмотров 2,1 тыс.3 года назад
iHeartGameDev Patreon Announcement | Project Files, Voting on the Next Tutorial & More!
Making a Mod with Unity's Lego Microgame! [Series Finale]
Просмотров 3,3 тыс.3 года назад
Making a Mod with Unity's Lego Microgame! [Series Finale]
Everything you need to know about prefabs in Unity | Prefabs Explained ft. Lego Microgame
Просмотров 15 тыс.3 года назад
Everything you need to know about prefabs in Unity | Prefabs Explained ft. Lego Microgame

Комментарии

  • @georgeheinz7074
    @georgeheinz7074 6 часов назад

    the headrig works for iphone 15 pro max? thank you

  • @nrtqqgaming8729
    @nrtqqgaming8729 День назад

    Fix to script if your void Awake dosent work :D Change Player input to PlayerControls private PlayerControls name; controls = new PlayerControls(); name.ActionMapName.ActionsName.performed :)

  • @ItzSylvan
    @ItzSylvan День назад

    the fit goes crazzzzy - now imagine coming into the office with that

    • @iHeartGameDev
      @iHeartGameDev День назад

      We do have a nice studio... just saying!

  • @thefirebeanie5481
    @thefirebeanie5481 День назад

    do you have this tutorial for player movment? its kind of hard to work backwards using a past tutorial for this state machine but the tutorial for this is animation not movement, thanks!

  • @obsidiantaken12
    @obsidiantaken12 2 дня назад

    When I turned on the camera I got a error that said argument out of range must be non negative and less than the size of the collection how do I fix that

  • @madinsomniac5765
    @madinsomniac5765 2 дня назад

    I can seem to connect this state machine to any of the state scripts This is my first time using a state machine and i have no idea what i am doing wrong. Any kind of help or advince would be greatly apreciated

  • @user-nw8dd2pl7i
    @user-nw8dd2pl7i 4 дня назад

    love you

  • @racrity
    @racrity 5 дней назад

    Thanks a lot <3

  • @aritrachatterjee4257
    @aritrachatterjee4257 5 дней назад

    Anybody facing a problem where, the box collider is detecting only the player and nothing else?

  • @luka-vln
    @luka-vln 7 дней назад

    Can someone help me adding backwards movement to this code? i have a backwards anim with pos 0, -0.5.

  • @eliran_sh
    @eliran_sh 8 дней назад

    Good Video! ❤

  • @gloups825
    @gloups825 9 дней назад

    hi @iHeartGameDev, i discovered your channel a few days ago and i find that your approach to code in terms of quality and explanation is one of the best i've seen on youtube. i'm planning to make my first real game and i'd like to use the simplest and most modular architecture. Do you think that using a State Machine as the GameManager (initialise, restart, fail, succeed) and the Observer Pattern with scriptable objects for all the other game logic, such as the Input Reader for example, would correspond to this?

  • @TheRubenazo
    @TheRubenazo 9 дней назад

    I know this is not the video, but you left on prior StateManager videos about the concept of GetNextState and explaining in detail how it goes from one state to the other. If the nextStateKey is equals to .GetNextState() (shouldn't be named GetState because it's getting the same one?) and then checks again if it's equal to the same thing... How the hell do we code so the manager goes from one state to the other?

    • @TheRubenazo
      @TheRubenazo 9 дней назад

      It's incredibly confusing

  • @BlenderUnity
    @BlenderUnity 9 дней назад

    boi I'm l'm loving this series!

  • @Dr3ampunk
    @Dr3ampunk 9 дней назад

    Assets\animationStateController.cs(40,58): error CS1026: ) expected Assets\animationStateController.cs(45,2): error CS1513: } expected i got these errors please help.

  • @Dr3ampunk
    @Dr3ampunk 9 дней назад

    Assets\animationStateController.cs(40,58): error CS1026: ) expected Assets\animationStateController.cs(45,2): error CS1513: } expected i got these errors.

  • @pimmel_news
    @pimmel_news 11 дней назад

    if i wanted a c++ type of script I would get crysis engine

  • @lukegf0
    @lukegf0 11 дней назад

    Thanks for this great video! I am interested in motion capture and I definitely like to see a tutorial video about it, specifically how to use the captured motions in Unity.

  • @zwenkwiel816
    @zwenkwiel816 12 дней назад

    Whats the point of this stringtohash stuff? Like how does adding a bunch of integer fields optimize your code? It basically just converts text to numbers, right? How is that better?

    • @iHeartGameDev
      @iHeartGameDev 12 дней назад

      Hi! It is a slight performance increase!

  • @Jakes_psyche
    @Jakes_psyche 13 дней назад

    the only thing i learned from this is to not use blend trees

  • @andreq6924
    @andreq6924 13 дней назад

    Not how to animate... how to add someone else's animations...

  • @axon266
    @axon266 14 дней назад

    Learning A LOT from your videos!! Thanks!!!

    • @iHeartGameDev
      @iHeartGameDev 14 дней назад

      Thank you for watching! Hope you enjoy my other content!

  • @jimmyyu3383
    @jimmyyu3383 14 дней назад

    Hi, i just wanna let you know that i learnt various state machine and i think yours is best for me as a beginner. I implemented a similar state machine in my ebook and specifically mention your RUclips channel. The book title is How I get tricked by Unity and it is on amazon now. Please there is no need to buy or advertise. I get only penny out of this book and i just try to share how beginners like me can code in Unity. I put your link on page 519. If you wish to have a look, please feel free to drop me a note and i can print screen. Anyway, thank you very much for your sharing! Keep up your good work. Flamming

    • @iHeartGameDev
      @iHeartGameDev 12 дней назад

      Thank you for the callout! That's incredibly kind!

  • @iurimonteiro4767
    @iurimonteiro4767 14 дней назад

    rokoko is just horrible xD

    • @drucartier2164
      @drucartier2164 14 дней назад

      Why..? I was thinking about getting some stuff from them

    • @iHeartGameDev
      @iHeartGameDev 14 дней назад

      I’ve had a really solid experience with my gear. Do you mind elaborating? Have you used the smart suit pro II and smart gloves or are you talking about older products?

  • @atlanteum
    @atlanteum 14 дней назад

    Can the angle of the bracket holding the iPhone be adjusted? Is it able to tilt up and down in order to center the face properly? Thank you in advance -

    • @iHeartGameDev
      @iHeartGameDev 14 дней назад

      I’ll check for you when I’m home!

    • @atlanteum
      @atlanteum 14 дней назад

      @@iHeartGameDev WooHoo!! Thanks!

  • @s_abhinav
    @s_abhinav 14 дней назад

    The quality of the videos are great!

  • @unitynocode
    @unitynocode 15 дней назад

    Very impressive ! Everyone will buy this after Mixamo ends the free use on their site. 😃

  • @gam3Pippo
    @gam3Pippo 15 дней назад

    hey this not alwats triggers for me, if i smash the button multiple times at some point it miss to call the function

  • @silasselvaraj410
    @silasselvaraj410 17 дней назад

    NOT sure but ig u just showed ur ip in the wifi section, idk but u shud hide it cus anyone can get ur location then 5:08

    • @iHeartGameDev
      @iHeartGameDev 17 дней назад

      Hey there! Thank you for the concern! IP addresses give general location data, but I’m pretty open about the fact that I live in New York at the moment! 😄

    • @pokipokepoke
      @pokipokepoke 12 дней назад

      Thats his LAN IP anyways. Can't do anything with that

  • @irtezamasud1079
    @irtezamasud1079 17 дней назад

    Cool. Lets do a shot and take it to unreal metahuman with facial mesh.

    • @RokokoMotion
      @RokokoMotion 16 дней назад

      Can definitely do this with the Headrig!

  • @matteo.grossi
    @matteo.grossi 17 дней назад

    No offense, but If you say Rokoko is the highest quality motion capture available to any developer, you either don't know what you are talking about, or you are lying.

    • @godonholiday
      @godonholiday 17 дней назад

      🤯 It’s a commercial for Rokoko.

    • @RokokoMotion
      @RokokoMotion 16 дней назад

      Fair :) I think the key word here being "any". A lot of professional solutions optical are much more expensive. Our goal is to make motion capture more accessible for everyone!

    • @matteo.grossi
      @matteo.grossi 16 дней назад

      @@RokokoMotion You are not competing with optical, but with other inertial and AI solutions. The only advantage point of Rokoko is a lower entry price. Data quality is nowhere near your main competitors (you know who i am referring to and you also know what i think about them :D ).

    • @ncssravan5527
      @ncssravan5527 10 дней назад

      I believe he said "indie developers" and not "any developers"😅

    • @matteo.grossi
      @matteo.grossi 10 дней назад

      @@ncssravan5527 Not sure about that, but even in that case that statement would be highly debatable.

  • @tehPete
    @tehPete 17 дней назад

    Pretty nice; the handling of the leg animation is clearly the next big hurdle, though it's not really a problem if your animating everything from the waist down another way. The off-balance positioning of the legs triggered an anxiety response I wasn't expecting!

    • @iHeartGameDev
      @iHeartGameDev 17 дней назад

      Hahaha sorry about that! To be honest, the leg data was normally pretty great right after calibration!

  • @PotatoManager420
    @PotatoManager420 17 дней назад

    Animations, animators, procedural animations, and now motions capture. This is sure is the next level!

    • @iHeartGameDev
      @iHeartGameDev 17 дней назад

      Thanks so much for the support, PotatoManager!!

  • @davebertaud
    @davebertaud 17 дней назад

    Lol, I thought you were dressed like Solid Snake in the thumbnail

  • @eprohoda
    @eprohoda 17 дней назад

    Iheartgamedev~thank you- amazing sharing! 🎥

    • @iHeartGameDev
      @iHeartGameDev 17 дней назад

      Thank you for watching! I appreciate it!

  • @evolvedant
    @evolvedant 17 дней назад

    That's pretty cool, I am very interested in someone making an app so the motion tracking data is sent over OSC to VRChat so you can have that kind of motion tracking in Social VR. Also, how long does it track you well, before you have to recalibrate? As well, how long is the calibration process, it looked like it was a quick stand still and click a button step, is it that simple every time?

    • @iHeartGameDev
      @iHeartGameDev 17 дней назад

      Agreed! I’m surprised that doesn’t exist yet. And yes, the calibration process anytime it gets out of sync is just 3 seconds!

  • @iHeartGameDev
    @iHeartGameDev 17 дней назад

    Hey everyone! First time making a video like this -hope you like it! I was really stoked when Rokoko reached out to me about working with them. I’ve been a fan basically since I started on RUclips so it was so cool to finally get in touch! Any videos y’all would be interested in having covered? Let me know in the comments! Cheers! -Nicky

  • @sakeb1
    @sakeb1 18 дней назад

    me after watching this video: going back to every project and separating all the jumbled up code into different states

    • @iHeartGameDev
      @iHeartGameDev 12 дней назад

      Happy to hear that the tutorial is helpful!

  • @PaxAugustaGame
    @PaxAugustaGame 18 дней назад

    Amazing Tutorial! logical structure, no nonsense, great! thanks

  • @user-yl8dv3wp7t
    @user-yl8dv3wp7t 21 день назад

    So, did everything that was said in the video, but only the rig rotates, and not the actual 3D model, also I have no idea how to put the avatar in the animator on(it doesnt let me drag the armature in for some reason), so did I mess up in blender or is it the avatar?

  • @Sol3Nomad
    @Sol3Nomad 22 дня назад

    you are an amazing human being.

  • @blepomorph419
    @blepomorph419 22 дня назад

    Is this only applicable to newer versions of Unity? Getting an error that EState can't be used as a parameter.

  • @user-cf6gl3mj9q
    @user-cf6gl3mj9q 22 дня назад

    what if we have more than one player ?

  • @tastypatrick2903
    @tastypatrick2903 22 дня назад

    Soooo, how does this look with an actual example? I just come from your other state machine video with the apple. I understand you make an enum for the different types, but where can you put logic code for the state specific?

  • @RespectedGamer72
    @RespectedGamer72 23 дня назад

    Hey if you have an animation with a character that has more than just the basic humanoid bones (so for example, you have a character that wears a cape, and the cape is connect to the character with it's own bones) would that mess things up when you get to the point of humanizing your character?

  • @vulpoaica5744
    @vulpoaica5744 23 дня назад

    Thank you for the video and about legacy animations. I didnt know that. :)

  • @stevesteven-gw4zy
    @stevesteven-gw4zy 24 дня назад

    I dont get this keyword and how it works thogther inside the machine , can you plz help me

  • @lawrence9713
    @lawrence9713 24 дня назад

    It is kind of off topic, but maybe someone knows a solution to it or can help me out. I want to create just the raw animation data in order to be able that every character in the scene could enter into this animation. For example, I have a spot on the map where a crime is happening, one npc is stabbing another npc. The two first npcs of many random npcs entering this area should take the spot of the criminal and the victim. So that every time you start the level these two npcs interacting with each other can always be different npcs. I was thinking of creating the animation in Blender, but not attaching fixed characters to it but Unity assigning them by whoever enters the trigger area first. Is that even possible? Isn't it like some kind of realtime cutscene, where your custom created character can show up in a pre made cutscene?